MTG Tracker 5.5

There is a new set coming out -Journey into Nyx- and as usual there is a new version of MTG Tracker, but it does not only add the cards from Journey Into Nyx and Duel Decks: Jace vs. Vraska, it also has some new features.

MTG Tracker on Google Play

Multiple Card Lists

Many people was using collection and / or wishlist for keeping multiple lists by saving them and importing them again. That is quite inefficient, so now you can have as many card lists as you want.

Want a list for the top priority cards you want? What you have borrowed to someone? The cards in your Drafting Cube? Which ones you are willing to trade? The missing cards for a deck?

Now it is up to you, create a list, name it, and you can use it for whatever you want.

multiple_card_list

Playtest Improvements

Playtest is nice, but there was no way to keep track of what was tapped and what was untapped. For quick tests, you can track it in your head, but that is far from ideal.

From this version you can tap / untap the cards on the battlefield. And yes, they do untap when you click next turn.

playtest_tap

Also, some people complained that they exited playtest by clicking back accidentally. For those cases there is a new setting to display a confirmation dialog before exiting. I know some people will love it.

Notes for Decks

Another feature requested many times is to add notes to decks. There is now a 3rd tab on each deck where you can keep your notes.

More options for prices

Card prices is one of the features people like. To save network traffic the prices are cached for 3 days, but when some cards get banned or unbanned prices may change quickly.

Since this version, you have new settings for how long you want to have the price cached (and to clean all prices manually) and the option to show Normal / Foil or Low / Avg / High (if the price provider has that).

MTG Tracker on Google Play

SpaceCat HD and OUYA

A few weeks ago I released SpaceCat HD for OUYA.

SpaceCat is the only game I have that makes sense to be played with a gamepad, and because of that it supports most of the gamepads already, including Gametel, MOGA, NVidia Shield and some others. It was also ported to GameStick, but that is another story.

A different SpaceCat

There is SpaceCat (3D), which is a Free2Play game with really low conversion. The first 24 levels are free and the remaining 24 levels can be purchased with In-App Currency.

Then there is SpaceCat HD, which is a premium game. All the levels are unlocked and it has no ads.

OUYA has a Free to Try mode, so I needed to find some middle ground.

SpaceCat HD for OUYA has the first 9 levels for free, then the game can be unlocked with a single payment.

ouya_icon

Some other changes were required for OUYA, mainly updating some assets and strings to display the special names of the buttons. Also reimplement In-App purchases to use the OUYA library. All in all, It was actually quite straight forward.

A better App Store

One of the best things of OUYA is that it is a much better App Store than Google Play.

New releases get visibility, so does the top 30 games and so does the hand-picked features.

There are about 20 new games released each week, so you can expect to be in the home screen for about a week. Be aware that the screen has space for 4.5 tiles and to see the rest users have to scroll. Your first day is probably going to be the best.

Show me the numbers

This is the chart of the downloads of SpaceCat during the first weeks on OUYA.

spacecat_ouya_downloads

We have a solid start on the first 2 days when there were ~75 downloads. This is when SpaceCat HD was on the top of “New Releases”. As you can see, the longer the users have to scroll to find you, the less downloads you get.

Then SpaceCat was featured. That put it on the front. It was the first thing you saw when you start your OUYA, literally the best spot, and it really made a difference: Over 125 downloads per day.

spacecat_featured_ouya

After a few days, the feature games rotate, and you can see how the downloads per day get down to just 50.

But here comes the last factor. Given the amount of people that downloaded (and played) the game, it also made it into the top 8 of the trending games, which helped it getting a decent amount of downloads. I’m proud to say that it even topped Final Fantasy III.

ouya_top8But after the featuring, and given that SpaceCat is a game you usually play for a week and you either finish it or get bored, it slowly disappeared from the top 30 and not it only gets a few installs per day.

How does it compare to Google Play?

The amount of downloads is in a complete different league. When SpaceCat was featured on Google Play (on 2012) it was getting over 50,000 downloads per day, 400 times more than on OUYA, Even today, SpaceCat (3D) get about 100 downloads per day.

But, partly because the monetization is different and partly because of the public is different, the percentage of users that purchased the game is way higher on OUYA than on Google Play.

The conversion of SpaceCat HD on OUYA is over 5%. Which is very impressive.

Also, there is the human aspect. The people from OUYA were a pleasure to work with: Diligent, responsive and professional. Google Play has improved that, but they still have a long road to go.

TL;DR;

There is a chicken-and-egg problem with OUYA: There are not many players, so it is not worth developing for it alone. Since there are not many games for OUYA (750 is still an impressive amount), it is not very attractive for players.

OUYA has the Free the games initiative to break the vicious circle. I like it, and I really hope they succeed.

If you have a game that already supports gamepads, you should totally port it to OUYA, it is not much work and it is a very rewarding platform. If you have a good game, the chances of being featured are very high, and that is always nice.

I wish there were more OUYAS out there so I could develop a game exclusively for them, but right now it is just not viable. Time will tell.